Minecraft Structure Finder

Enter your seed and a starting point to get the nearest structure of every type in one table — villages, strongholds, trial chambers, ancient cities, temples, mansions, monuments and more. Each structure also has its own finder with a full list.

Java 26.3 · VerifiedUpdated 2026-09-27
Edition
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Predicted from world generation.

Nearest of each structure

All structure finders

How accurate is it?

Positions come from the game's world-generation rules, reproduced by the open-source cubiomes library, and checked against biome rules (and terrain rules for desert pyramids, jungle temples, mansions and end cities). They are still predictions: confirm with /locate structure minecraft:<name> before a long trip. All Java versions are Verified: we checked each one against the official game server — see the editorial policy.

Nether and End structures

Nether fortresses, bastion remnants and end cities are in other dimensions, so they are not in the Overworld table. Use the nether fortress finder, bastion finder and end city finder, or switch the seed map to the Nether or End.

Frequently asked questions

Which structures are included?

Villages, pillager outposts, desert pyramids, jungle temples, witch huts, igloos, woodland mansions, trail ruins, strongholds, trial chambers, ancient cities, ocean monuments, shipwrecks, ocean ruins and ruined portals. Mineshafts and buried treasure are very common and have their own finders.

Can it find dungeons?

Not yet. Our engine does not predict dungeons (monster rooms).

Does it work for Bedrock?

No. Bedrock places structures differently even with the same seed. Bedrock support is planned.

Related tools

Seed Map
Sources: github.com/Cubitect/cubiomes